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If you just want to fool around for a while then Game Maker with the Trail License could be a good start. So the more flexibility and freedom a tool is offering you the more stuff you can create with it but since not everything can be broken down in buttons and switches it requires more knowledge to create those things.Īnd then it depends on how serious you are with this. There were games created with Unity which are 2D platformer (Ori and the Blind Forest), a collectible Card game (Hearthstone), city builder (City Skylines) and even 3rd Person shooters (Escape from Tarkov).
#Game dev tycoon vs game corp dx software
Some software might be for specific genres but the ones who offer this flexibility and freedom are not.
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The other Engines offer more freedom and flexibility in which you can do whatever you want with it but also have to put more work into it. Which means, of course you can create an RPG with RPG Maker but you are also restricted to the general setting of RPG Maker. RPG Maker or Game Maker as well as Unity, Unreal or Godot are tools to realize the game you want but require more knowledge and more work but also offer more flexibility and fewer restrictions. In Fact, a great tycoon game offers unique ways on managing whatever you want in a way that is interesting and fun. I am curious for anyone who has experience with game dev software though, which ones do you think would be robust enough to handle the actual simulation aspect of a tycoon game? I know there's a lot of game making software out there but a lot of it is for specific genres, and while you can use them for other genres, Tycoon games tend to have very specific criteria for the depth of it's A.I., how many stats and variables are used, how many concurrent scripts (or events) are running at once, and a user interface that allows you to interface and interact with the game world in a tangible manner that changes it, so you aren't playing just through a static world.Īny tips of suggestions on some good software to use for these kind of games? To keep it simple we'll just say 2D Games for now.Ĭreating a Tycoon game is more than just creating assets or the front-end. I know there's generic ones like Game Maker which would probably work, and I've seen some indie sim games made using RPG Maker (probably VX Ace or MV) and Ren'Py. I don't believe I've seen a program specifically for these type of games though. I am not so interested in building some engine from scratch or figuring out a lot of the heavy lifting parts of the coding and would rather focus on actually developing assets and designing the front-end systems that the player interacts with. I've always been interested in making games, and business sims and tycoons are a big favorite of mine.